package net.minecraft.client.renderer.entity;

import forward.api.EventBus;
import forward.api.Events.Render.EventPostRenderPlayer;
import forward.api.Events.Render.EventPreRenderPlayer;

import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.layers.LayerArrow;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.client.renderer.entity.layers.LayerCape;
import net.minecraft.client.renderer.entity.layers.LayerCustomHead;
import net.minecraft.client.renderer.entity.layers.LayerDeadmau5Head;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.entity.player.EnumPlayerModelParts;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.scoreboard.Score;
import net.minecraft.scoreboard.ScoreObjective;
import net.minecraft.scoreboard.Scoreboard;
import net.minecraft.util.ResourceLocation;

public class RenderPlayer extends RendererLivingEntity<AbstractClientPlayer> {
	/** this field is used to indicate the 3-pixel wide arms */
	private boolean smallArms;

	public RenderPlayer(RenderManager renderManager) {
		this(renderManager, false);
	}

	public RenderPlayer(RenderManager renderManager, boolean useSmallArms) {
		super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
		this.smallArms = useSmallArms;
		this.addLayer(new LayerBipedArmor(this));
		this.addLayer(new LayerHeldItem(this));
		this.addLayer(new LayerArrow(this));
		this.addLayer(new LayerDeadmau5Head(this));
		this.addLayer(new LayerCape(this));
		this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
	}

	public ModelPlayer getMainModel() {
		return (ModelPlayer) super.getMainModel();
	}

	/**
	 * Actually renders the given argument. This is a synthetic bridge method,
	 * always casting down its argument and then handing it off to a worker function
	 * which does the actual work. In all probabilty, the class Render is generic
	 * (Render<T extends Entity>) and this method has signature public void
	 * doRender(T entity, double d, double d1, double d2, float f, float f1). But
	 * JAD is pre 1.5 so doe
	 */
	public void doRender(AbstractClientPlayer entity, double x, double y, double z, float entityYaw,
			float partialTicks) {
		EventPreRenderPlayer event = new EventPreRenderPlayer();
		EventBus.getInstance().register(event);
		if (!entity.isUser() || this.renderManager.livingPlayer == entity) {
			double d0 = y;

			if (entity.isSneaking() && !(entity instanceof EntityPlayerSP)) {
				d0 = y - 0.125D;
			}

			this.setModelVisibilities(entity);
			super.doRender(entity, x, d0, z, entityYaw, partialTicks);
		}
		EventPostRenderPlayer event2 = new EventPostRenderPlayer();
		EventBus.getInstance().register(event2);
	}

	private void setModelVisibilities(AbstractClientPlayer clientPlayer) {
		ModelPlayer modelplayer = this.getMainModel();

		if (clientPlayer.isSpectator()) {
			modelplayer.setInvisible(false);
			modelplayer.bipedHead.showModel = true;
			modelplayer.bipedHeadwear.showModel = true;
		} else {
			ItemStack itemstack = clientPlayer.inventory.getCurrentItem();
			modelplayer.setInvisible(true);
			modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT);
			modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
			modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
			modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
			modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
			modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
			modelplayer.heldItemLeft = 0;
			modelplayer.aimedBow = false;
			modelplayer.isSneak = clientPlayer.isSneaking();

			if (itemstack == null) {
				modelplayer.heldItemRight = 0;
			} else {
				modelplayer.heldItemRight = 1;

				if (clientPlayer.getItemInUseCount() > 0) {
					EnumAction enumaction = itemstack.getItemUseAction();

					if (enumaction == EnumAction.BLOCK) {
						modelplayer.heldItemRight = 3;
					} else if (enumaction == EnumAction.BOW) {
						modelplayer.aimedBow = true;
					}
				}
			}
		}
	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called unless
	 * you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(AbstractClientPlayer entity) {
		return entity.getLocationSkin();
	}

	public void transformHeldFull3DItemLayer() {
		GlStateManager.translate(0.0F, 0.1875F, 0.0F);
	}

	/**
	 * Allows the render to do any OpenGL state modifications necessary before the
	 * model is rendered. Args: entityLiving, partialTickTime
	 */
	protected void preRenderCallback(AbstractClientPlayer entitylivingbaseIn, float partialTickTime) {
		float f = 0.9375F;
		GlStateManager.scale(f, f, f);
	}

	protected void renderOffsetLivingLabel(AbstractClientPlayer entityIn, double x, double y, double z, String str,
			float p_177069_9_, double p_177069_10_) {
		if (p_177069_10_ < 100.0D) {
			Scoreboard scoreboard = entityIn.getWorldScoreboard();
			ScoreObjective scoreobjective = scoreboard.getObjectiveInDisplaySlot(2);

			if (scoreobjective != null) {
				Score score = scoreboard.getValueFromObjective(entityIn.getName(), scoreobjective);
				this.renderLivingLabel(entityIn, score.getScorePoints() + " " + scoreobjective.getDisplayName(), x, y,
						z, 64);
				y += (double) ((float) this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * p_177069_9_);
			}
		}

		super.renderOffsetLivingLabel(entityIn, x, y, z, str, p_177069_9_, p_177069_10_);
	}

	public void renderRightArm(AbstractClientPlayer clientPlayer) {
		float f = 1.0F;
		GlStateManager.color(f, f, f);
		ModelPlayer modelplayer = this.getMainModel();
		this.setModelVisibilities(clientPlayer);
		modelplayer.swingProgress = 0.0F;
		modelplayer.isSneak = false;
		modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, clientPlayer);
		modelplayer.renderRightArm();
	}

	public void renderLeftArm(AbstractClientPlayer clientPlayer) {
		float f = 1.0F;
		GlStateManager.color(f, f, f);
		ModelPlayer modelplayer = this.getMainModel();
		this.setModelVisibilities(clientPlayer);
		modelplayer.isSneak = false;
		modelplayer.swingProgress = 0.0F;
		modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, clientPlayer);
		modelplayer.renderLeftArm();
	}

	/**
	 * Sets a simple glTranslate on a LivingEntity.
	 */
	protected void renderLivingAt(AbstractClientPlayer entityLivingBaseIn, double x, double y, double z) {
		if (entityLivingBaseIn.isEntityAlive() && entityLivingBaseIn.isPlayerSleeping()) {
			super.renderLivingAt(entityLivingBaseIn, x + (double) entityLivingBaseIn.renderOffsetX,
					y + (double) entityLivingBaseIn.renderOffsetY, z + (double) entityLivingBaseIn.renderOffsetZ);
		} else {
			super.renderLivingAt(entityLivingBaseIn, x, y, z);
		}
	}

	protected void rotateCorpse(AbstractClientPlayer bat, float p_77043_2_, float p_77043_3_, float partialTicks) {
		if (bat.isEntityAlive() && bat.isPlayerSleeping()) {
			GlStateManager.rotate(bat.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
			GlStateManager.rotate(this.getDeathMaxRotation(bat), 0.0F, 0.0F, 1.0F);
			GlStateManager.rotate(270.0F, 0.0F, 1.0F, 0.0F);
		} else {
			super.rotateCorpse(bat, p_77043_2_, p_77043_3_, partialTicks);
		}
	}
}
